Tank

Tanks are a class of champions that exist in our MOBA. Tanks are characterized as being the most durable class, being able to take larger amounts of damage than any other class through different means, as well as the class with the most useful or powerful utility and crowd control.

Damage: In general, tanks are capable of dealing low to moderate melee burst damage. Their damage almost always has a cap of some kind, because of long cooldowns, bad scaling, and other factors. To compensate, they tend to have high base damage.

Utility: Tanks excel at providing utility to their team, usually through powerful crowd control. This allows them to initiate and set up fights, control the tide of a fight, and lock down enemies. Tanks often have "slow" abilities; abilities that take a long time to activate and require setup from their team. These "slow" abilities also tend to be very powerful if setup right.

Durability/Sustain: Tanks tend to excel more at durability through defensive buffs than sustain through healing. Tanks have abilities that either reduce the overall damage they take, or abilities that directly encourage them to take damage.

Not to be confused with a tank support.

Champions classified as tanks

 * Talgar
 * Galiron